Tanks are no longer good-specific, as you can pick what’s stored inside.Goods stored in Piles are: Logs, Dirt, Planks, Treated Planks, Scrap Metal, Metal Blocks. Piles are no longer good-specific, as you can pick what’s stored inside.Warehouse, pile and tank entrances are now decorated with banners representing the goods stored inside.Crates and barrels carried by beavers or stored in warehouses are now painted with a different color and an icon depending on the resource.The number of crates indicates the warehouse’s occupancy. Warehouses are now wall-less, exposing the stored goods as stacks of crates.These buildings are now universal, allowing you to choose what should be stored inside (including many goods that used to be stored in warehouses). The new system also applies to all piles and tanks.You can change your selection at any time but before beavers start bringing the new resource, they will remove the old one. The player picks a single good that will be stored in a particular warehouse. Warehouses no longer accept all goods at the same time.Updated all related buildings functionally and visually, and added a few additional ones. It makes it easier to manage resources across the colony, see what is stored where, and how much room is left for each good. The new system helps you avoid a situation where they get clogged up by an overproduced good and can’t take another (for example, with golem heads taking up the room you need for food). Timberborn Patch 3 Notes – DecemNew storage system Timberborn Patch 3 Notes – December 15, 2022.
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